Super Mario 64 Runs in Mixed Reality at 90 fps
Super Mario 64 Runs in Mixed Reality at 90 fps
A full version of Super Mario 64 was run in mixed reality at 90 fps using Claude Opus 5.5 and PICO CLI.
A full version of Super Mario 64 was run directly in mixed reality at 90 frames per second.
This is not just a stereoscopic image, but a full 3D game world that seems to come alive on the surface of a real table.
The result was created using Claude Opus 5.5 and PICO CLI.
Why it matters
AnalysisThe demo shows how AI tools and XR infrastructure can quickly turn classic games into interactive mixed-reality prototypes.
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